The ground was textured with photos I made from the sandy streets in my hometown. All photos were arranged and composed over the test-render of the scene. I made the textures for front-projection. The bump-map was made from the color-map, but before it could be used on the bump-channel, it had to be backed to an atlas-UV
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| Rendering was made in 3 passes. One of the passes was used for the complete scene, without the donkey and the grass. For each, the donkey and the grass, separate scenes were setup. |
The scene for the complete render was based on the scene made for the model-creation. I used one Area-Light as the sun, coming from the left. As usually I used only this one light and Radiosity. The ocean in the background, was composed with photos taken in Spain, the sky used self-made photos and a few sky-images from various Total Textures CD’s.
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| For the donkey, the first scene was altered: All objects but the ground were removed. Since Sasquatch was used for the donkey-hair, the area light was changed to a spotlight, Radiosity was turned off. A higher ambient light the ground, the alpha-channel was set to “Shadow Density |
| The scene-setup for the grass was almost the same as for the donkey-scene. To place the grass I painted a black and white density-mask in Photoshop for front-projection. This map was backed onto an UV-map, so that Sasquatch could use it. |
| In Post-production all elements were composed with the help of the alpha-map. Some minor mistakes in the image were corrected by painting. Color and the contrast were changed, also a very subtle blur effect was added.
That’s it. I hope the overview was of any interest for you. If you have any additional question, feel free to contact me via my homepage.
dOUGh
www.dOUGh-CGI.de |
This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link

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