A good, tight map is highly recommended as a skill. If you, or anyone else for that matter, were to skin the model you don't want them having to accomodate for a messy map. Do unto others as you would unto you...sort of thing. So make sure you make it neat and tidy.
Now as you can see, my head has been mapped already using the cylindrical map from before. Although there are still some issues with some missing polys and overlapping (such as interior of the mouth etc.
Firstly lets clean up some holes that have turned up in my model (above the ear in this instance). You can see these holes easily by the green lines as they represent lines that are on the edge of the poly (not joined). Sometimes even lines that SHOULD be joined are in green, and simply require welding of vertices to clean it up.
To see where the missing parts are, select a vertex on the edge of the missing hole, a blue vertex should show up elsewhere in the window, this is the vertex (or vertices) that are joined to the selected vertex on you model. To make it VERY clear, go to Display | Show Vertex Connections to pull up the corresponding vertex number.