I
wanted to make my scene to be lit
by sunlight almost at sunset, and
I wanted to take advantage of the
nice soft shadows and contrast that
it would make.
I put a almost white/orange light
in the right side of the image, and
added some blue omni lights to simulate
light from the sky.
I tried illuminating this scene without
GI, as you can see, it pretty much
came out nicely!
Composition
As
for compositing, after rendering my
image I opened it in Photoshop and
made a few changes, like some brightness
correction, noise adding and some
color correction. One special task
I made for this picture was adding
some vegetal elements and birds. The
big bird was taken out of a picture
I found in the web, which I masked
it and overlayed it in my sky. The
other birds were drawn and layered
in several places. Some plants were
added directly in 3dsmax but others
were added in Photshop, again with
masking of photographs. I then did
some color correction and darkenning
in the areas around the plants to
simulate soft shadows.
To
finish the compositing, I added a
duplicate layer of my picture and
set it to screen mode, and then I
made a threshold of it to get a contrasted
black/white version of my picture
in order to get a soft glow around
parts of the picture that are brighter.
After that, I just had to blur it
a bit.
Thats
it! I made my very first tutorial
/ Project overview ever! I hope you
all liked it
See
you all soon ;)
Migue
Madaíl de Freitas
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link