A
big welcome to everyone reading this
little overview about the making of
"Desert Life".
The
idea to this picture came to me with
the recent happenings in the middle
east. It made me remember about the
nice colors and architectural elements
about oriental and desert places,
all being destroyed in these days.
So
I thought about doing a quiet and
nice place in the desert, where people
used to live, but somehow, they run
away afraid, leaving their homes standing
there by the wind.
This is "Desert Life", no
matter how, it's always a lonely place.
At least, this is what this picture
makes me feel.
Ok,
I'm going to write about how I did
this picture, from scratch to finish.
I'm not going into big details, rather
I'll try to explain the procedures
and techniques.
First
things First
After
deciding that my picture had something
to do with the desert, I searched
the web for any reference pics of
houses and styles and I came up with
these very nice. These pictures gave
me what I needed, some reference for
modelling, and later for texturing.
Modelling
I
modelled the walls first so that I
had notion of the whole space. I had
a very good idea about the final picure,
including perspective and lighting,
so I didn't model anything that wouldn't
appear later.
The
walls were made with an editable spline
extruded so that I can add noise and
bends to it.
editable
spline that makes the wall
bevel
modifier applied (use bevel
instead of extrude to get round
edges.
wall
after applying noise and bend
modifiers.
TIP:
when using extrude or bevel modifier
in 3dsmax, if you are planning
to use noise, bend or any similar
operation, don't forget to check
the "Grid" under "Cap
Type". This will add invisible
vertexs to your model, thus making
it much more able to deform.
The
same procedure was used to build the
other wall, except this one had the
top edge very smooth, very round.
I
couldn't just make a front profile
of it. I made a side profile and then
opened the doors with boolean operacions.
After making both walls I made a backstage
in each wall, to simulate the interior
walls. In the second wall I made some
openings in the ceiling to let light
enter through it.
Altough
it is not seen due to blackness, a
blue cabinet was built with simple
boxes inside the room that is covered
with the long curtain. The ground
was made with a simple box, in which
I changed a bit to add some bumps.The
stairs were again built with editable
splines, bevel modifier, and a little
bit of noise to add displacement.
The metal plate and wood bars were
made out of simple boxes.
The
curtain was made with a simple plane
which I then modelled with editable
poly to simulate wind blowing it.
Finally, the water drainer was modelled
with a cylinder that I altered some
faces to make a small "mouth"
in it (left).
Here's
how everything looks like together:
Ok,
having done the modeling part, it
is time to move on to texturing the
whole stuff.
...please
move on to the 2nd part, to find out about
texturing, and lighting...