'3D Studio MAX'
Email: alessandroplima@pop.com.br Web: www.alessandrolima.ppg.br
13. So, here it’s a sequence of cuts and fittings on the edges and vertexes. Position some vertexes upwards and the others downwards the mesh.
14. Add details as necessary, but don't forget: more details you have heavier the file becomes.
15. You can work the other part....
16. Weld de two parts, and apply the modifier Meshsmooth with iterations 1..
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19. This is not necessary but you can create a totem to the character.
20. Save the work.
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