'3D Studio MAX'

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"Making of Dead Twice" by Alessandro Lima


15. Work the palm of the hands.



16. Your result.



17. Remove the Meshsmooth, if you’re still using it. Apply the Modifier Bend, use the values in red and after Convert Editable Poly.


18. More adjustments and extrusions.



19. A sequence: extrudes and adjustments the vertex.





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20. Here is the basic model hand and we're going to add some details on the glove in the next step.


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