PART
4
cracking of brittle objects.. like an
earth crust
for
this part we wont use the previous steps.
follow this..
1) first create a box on top viewport.
give it length 200 width 200and height
5. just like a plane with some thickness.name
it "ice"..see the image..

2)
now create another box with width 7,height300
and length 20. increase the hieght segs.
to 50.name it crack.now rotate it 90
degrees, and fit it horizontal....now
apply taper modifier to make the front
part narrow. in 'taper axis' use primary
Z, and effect X. see the image.

3)
next, create a spline on top view. create
it in a zig-zag style..as u'wd like
the crack follow..as we'll use same
spline to create the crack path. be
sure not to use corner type vertices
as they will create sharp edges, only
use bezier type. see the image.

4)
now select the "crack"and
add pathdeform modifier to it. pick
the path u've created. now animate it
following the path..u can use either
"percent or stretch" parameter
to animate the cracking effect. at this
stage adjust its position over the 'ice'
object. try to cover out its height(thickness)
see the pictures


now select the "ice" box and
go to boolean & pick the "crack"
now u'll see the ice getting cracked..

next we can repeat the same steps...using
the X-form to separate the crack. see
the image

Also, see the video file for a visual
demonstration.
"cracking
ice"
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