| Last
time we left off by familiarizing ourselves with moving about the perspective
view. Now its
time for... Part
3 - Lighting 1. Familiarization with
the Lights
First off I am not going to give you too many definite instructions on this part.
I want you to learn from experimentation. Now, there are 6 different
types of lights. I am not going to be talking about the sunlight system. That
will come at a different time. |
Target
Spotlight
|
Free
Spotlight 
|
Omni

|
Target
Directional 
|
Free
Directional 
|
| We
will be using 2 Omni Lights in our scene. All of them are pretty self-explanatory!
So lets get cracking on our scene! 2. Lights in our
Scene On the tabbar up top, goto the Lights & Cameras Tab and
click on 'Omni'. We are using Omni because they provide a nice all-around
light that is perfect for our scene.. Place 2 lights somewhat like this.
Omni 1 is behind, above, and left of the dresser. Omni 2 is
in front, above and slightly left of the dresser. |
| |
|
The reason we placed Omni 1 as we did is to get a nice sheen
off the dresser top. Yet, if we had not placed Omni 2 the front of the dresser
would be all shadows. Now lets take a look at the properties of Omni
1. I circled the things we changed.
|
| |
Basically,
going from top to bottom, the properties say this. Our light is an Omni
light. It gives off white light. It casts shadows. Its light production
is at 200% (or multiplied by 2). Simple enough isn't it? =) We changed
the multiplier to get a better reflective sheen off of the dresser top. We
chaned the casts shadows to true because we want the light to cast shadows! =P
Now Omni 2. The only property we change on omni 2 is the multiplier. It should
be 0.5. Here is what I have ended up with. If you have something different
then thats fine! As long as it is somewhat near this than you're fine.
3DTotal
Advertisement - We need your support!
|
|
| |
| But
Wait! Oohh! Ahh! Look at that sheen!
Wanna know how to do that? It's all in... |