So
you have modeled that sweet car? But can't seem to get the paint material to look
good? Well pay attention, this is for YOU! :)
Keep
in mind, there is always more than one way to skin a cat (hah!), and this is by
NO means the only way to get a good looking paint material. It's just one of the
methods I use. (yes, I use more than one method)
Keep
in mind, there is always more than one way to skin a cat (hah!), and this is by
NO means the only way to get a good looking paint material. It's just one of the
methods I use. (yes, I use more than one method)
Go
into the base material, change it to a raytraced material, and lets change the
diffuse to a moderitly dark red color. Also change the specular level to around
125, the glossiness to about 70, and check 2 sided. The base material will be
the main color of the car.
Now
click the box next to reflection
select
falloff, and change the falloff type to Fresnel. Fresnel falloff changes the material
with relationship of the angle on the object. The greater the angle, the more
the material is changed. In the case of reflections, the greater the angle, the
more the reflection. If you get eye level with your car door infront of the door
handle, you will see some reflection, but if you move by the front of the car
and increase the angle at which you view the door, you will see even more reflection.
Fresnel falloff is a way of simulating real world reflections.
Go
up a level (to parent) untill you get back to the Shellac parameters.
Click
and drag the base material (raytrace) down to the Shellac material, check COPY,
and select Ok.
Well?
It's a start. Keep in mind, the angle of your lights and camera (also what is
in your backround) will greatly effect the look of the material... as it's reflective.
:-)
In
the Shellac parameters, click on the Shellac material and change the glossiness
to about 40, which will give if a softer highlight. It's getting there!
Change
the specular color material to speckle and change the size to about 1 (will be
different for different scale models), and the colors to white and orange. In
doing this, we can simulate paint flakes. This speckle specular part of the tutorial
is just another option for the paint, just to add realism. You can totaly do with
out it, it's just an extra.
You
can see this makes the car paint seem like it has small flakes in it now!
And
now for that color shifting paint! In the Shellac material, lower the glossyness
to about 20 (to get an even wider spread of the 2nd specular highlight) and change
the specular color to what ever color you want!
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And
check it out!
Change
the shellac highlight color around, and change the diffuse color of the base and
shellac materials to anything that suits you!
Have
fun! Change settings and find out for yourself what changing other parameters
can do! For instance, try a falloff material for the diffuse color, and change
the values around!