This is the part that I most like.
One of most important things is to have fun and I have fun modelling my cars.
Note: You must be totally interested in your project in order to get it the way you want.
Most of you ask me what method do I use or what method is the best. Well my answer simple, “Try as many methods as you can and then choose one which is suitable for you.” I use “Poly Modelling. That’s the method that best suits me. I’ve tried “Spline Modelling”, “NURMBS Modelling”, “Box Modelling” and “Poly/Spline Modelling”. The last method consists in combining “Spline and Poly Modelling”. I use that method sometimes to first create the basic shape of an object and then convert it to editable poly to add the details.
How or from where do we start modelling the car!? The answer is simple too, “You decide where to start. Choose a random part to start, and then watch out for the results.” I, personally, prefer to start from the hood. I always start from the hood. I also tried to start from the roof. That’s a great way too. I fully advise beginners to start from the roof and change to any other part later.
Hint: Modelling the exterior (body) is the easiest part. Modelling other parts such as engine and interior is more challenging and also increases your modeling technique faster. So, always try to model everything! Try modeling the main body, engine, interior, trunk and suspensions.Also, this is very important, model the car in different objects, that is, each part of the car should be a single piece.
Here are some shots of the progress of the Bruttus 4Z.
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