'Maya'

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"Blind Warrior" by Ryan Lim


final body and armor with texture, made sure to check your characters proportions from every angle




Zbrush can make a highly detailed bump map. For his Knee guard, Medal and Helmet, I moved them into Zbrush. In Zbrush I completed the displacement map. I eventually decided against using displacement for them because they are too small. so I used bump, but if you think want to use a bump map, you will change your bump value to a much higher level or change the map levels in photoshop.

For the hair I used hair FX in 3dmax