For
a Fighter Hands are really very
neccessary as you can imagine.
How would he pick up and wield
his sword, if he had no hands?
When modelling hands you have
to be very careful - if they
are not made correctly they
won't look right and they won't
not work right in the animation!
The hands consist of a whole
number of joints and all of
them will be animated.
In
order to model functional hands,
take a look at those attachted
to your arms and then follow
the tutorial...
The
hand started with a cylinder,
that I started cutting using
the peaks and valleys system.
then I extruded the thumb and
added cross sections where necessary.
When
the first finger was done,
I grabbed all the faces,
and cloned to element, so
that I could reuse it as
the middle finger. Then
I cloned to element again,
but this time I flipped
it for the 3rd finger.
On
the foot, I started with a
cylinder for the main section,
and a geosphere for the heel.
I deleted most of the faces
in the sphere, and merged
most of the verts. Extruded
the toe, modelled the rest
of the toes. After I combined
it with the body, there was
more tweaking to be done.
So
much about hands and feet. Let's have a
look at the
completed guy before we head of to texture
him!