Chapter
2 - The modeling - some basics (continued)
Question
four: How did you model those
parts of the gun? See PIC9 Alright...
as you probably all know, the boolean
operations in MAX are really, really
bad. NEVER ever use boolean operations
if you want a clean mesh! I actually
use boolean operations sometimes if
I want an old-looking, distorted shape
and want to save time ;-) I´m
not joking! You see those belts around
the hunters waist/hip? Those are simple
boxes which have been created by the
"intersection"-boolean operation
together with a copy of the torso!
They´ve been scaled and extruded
afterwards. Looks really unregular,
doesn´t it? ;-)
Booleans
in Max are crap. It´s as simple
as that. Unless you´ve got this
expensive program called power-boolean,
leave it.
So if you want circular-shaped holes
in your model, you need to be creative...
You
don´t have too many possibilitys!
I know exactly three of them:
1. Go to editably-poly mode, select
a square (!!!) poly, extrude it
inwards, smooth it.
You´ll end up with a circular-shaped
hole.
2. Use the shape-merge compound-object,
shape-merge a circle on your object
and extrude this shape inwards.
DO NOT smooth afterwards!
3. Use shapes right from the start
and extrude those shapes. That´s
how I did those holes here.