'3D Studio MAX'

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'Afterburn Fireball'
by Michael Seidl


Now make a test render, here is my result.


Under Type set the FBm Turbulence and a level of detail about 2,6.


Switch to density


and also change the shading type to lambert


change the Light scattering to Rayleigh


Now its time to add some fire to the smoke
go to the create panel, helpers and choose from the drop down menu After Burn Demons and drop the explode icon on your viewport.


Set the following settings for the explode (click on it and watch your panel).





Aquarium



Now add the explode source to afterburn.



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