'Maya'

 
'Symphony Of The Clouds' by Andrew Suryadi



This scene was made with Maya (modelling, Texturing, Lighting and rendering), texture editing and final compositing in photoshop. The idea for this scene is to depicted a dramatic sunrise moment that had a panoramic clouds. Different clouds formation can give a different mood for the viewer. So, I took some skies photo that help to dictated the mood for this scene from Total Texture v3. I will explain about the clouds later in Post Production part.

Modelling:



I used a poly and box modelling most for each part of this scene. Some parts with NURBS modelling such as electric cables, I build a NURBS circle and extruded it along the path. Here's the models with textured version (Please refer to
Modelling_textured.jpg). The trees are a TIFF image with an alpha channel that I found from Total Textures v10. As you can see, I'm just using a plane model for the trees and let the textures do the rest:)


Texturing:



The white round thing back there is just a clue for me where I want the sun supposed to be. I gave the number for the model to explain which textures I used from a various collection of Total Textures. I must say this hi-quality textures collection are great and really a time saver. here they are:

Building Nr.1:


I took an UV snapshot for the front part of the building as a guide and go to photoshop for texture working.

- The first base was gy004.jpg from Total Textures V3



- Next, using a soft light mode above the base texture for con007.jpg also from Total Texture V3.