An important consideration when surfacing an object is setting up the lighting and environment so you can get the best feedback about the changes you are making. After all, what's the point in changing the reflectivity if there's nothing to reflect? When setting up the lighting you should try to have the following:
Key Light - Provides main diffuse lighting. Preferably set at an angle to give varied
lighting across the different surface directions. Try to leave one face dark, as
this will help show reflectivity
Hair Light - Very bright light from behind. Highlights the edges of the object and helps to
show up the bump channel
Point Lights - Try using a few point lights close to the surface to help show specularity
Ambient Light - Turn it off! This does nothing for you. It will hide the reflectivity in darker
areas, and any subtle changes that you make will be difficult to see.
It's also a good idea to have an object for your subject to reflect. I tend to use a luminous white half sphere to mimic a bright sky (with the "Hidden From Camera" option selected), but what you use is up to you.
You can download the scene below. The lighting is set to work with the anvil object downloaded from the previous page.
Download: AnvilScene.zip (2.98 Kb)
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