ZBrush
 

Write us a Tutorial!
Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details

On Site Tutorials

  • "Sculpting Hair" by Joe Lee
    The following are some of my observations while learning the new features in ZBrush. It is my hope that this
    process will help shed light on achieving a unique look as well as open new ideas for other techniques.



  • "Bird of Prey - ZBrush 3" by Joe Lee
    Before getting started on this project, I tried to surround myself with as much reference and inspiration as I could before taking the plunge on the Zbrush canvas. I have great admiration for master bird carvers such as Floyd Scholz and I have always wondered if such wood carving...



  • "Creation of the Captain" by Stepan Grakov
    I am going to show you how to create the making of “The Captain” - my lastest work - from modelling and rendering,
    to composing and post effects. This is not a “step-by-step” tutorial, here you will find explanations of my techniques.
    To create this image I used ZBrush 2.0 for modelling and rendering, and Fireworks MX....



  • "Modo - ZBrush Displacement workflow with Displacement Exporter" by Zoltan Korcsok
    Hello, I'm going to show you, how to create and apply a displacement map with the help of a WIP model.



  • "A guide to re-topologising" by Wayne Robson
    Re-topologising a mesh, that’s one heck of a mouthful that sounds complex and scary to people new-ish to modelling. Really it’s nothing of the kind, it’s a simple concept that’s easy to grasp and put into practice. Topology are the edge loops on your model, most people are aware......



  • "Old Man" by Oskar Swierad & Kamil Makowski
    In this tutorial we will explain how we have created the artwork “Old man - Portrait”. At the beginning - modelling and unwrapping was done in Blender, detailing and rendering in Zbrush and some post production with Photoshop. You must be a bit familiar with...


  • "Making Taho" by Michel Roger - Translated by Julien Dephix
    Always seeking new modelling techniques with Maya or Max using Surface, PatchSmooth, MeshSmooth, box
    modeling, edge modeling and so on, I must admit I was feeling frustrated with these techniques which I found
    long and tedious. It takes a long white to create something out of a cube !