3d Studio Max
 

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Lighting, Rendering and Effects

  • "Rendering with Radiosity - video tutorial" by i3D Tutorials
    In 3ds Max 2009 we have the ability to simulate indirect illumination, which is the natural process of how objects
    reflect diffuse light energy in real life.  This allows for more realistic and natural looking renders.  There are many
    ways to imitate indirect illumination, however in this video we will focus on using the powerful Radiosity feature
    in 3ds Max 2009 to reproduce this natural light phenomenon!



  • "Vray studio lighting - video tutorials" by Orkut Ersoy
    This is an advanced V-Ray studio lighting tutorial from www.renderray.com that explains the creation and setup for studio lighting, and the use of vray physical cameras within 3ds Max...



  • "Ambient Occlusion with Alphas" by Charanjeev Sawhney
    This tutorial is for all my 3d artist friends out there and it’s all about using ambient occlusion in 3ds Max, with the
    help of just Mental Ray. Ambient occlusion is a widely used pass in the industry these days. There are many
    different ways to do this, but as per my experience with bigger scenes people generally face lots of problems, e.g.
    the crashing of scenes, alphas not generating properly for plants or any opaque objects



  • "Magmaball" by Philipp Pilatzki
    So ... because there are many tutorials on how to make materials I only will explain how I made the glowing magma.
    I started with a simple room, a camera, a path and a sphere with a "Path Constraint"...



  • "Glowing Materials with Mental Ray" by the Florence Design Academy
    Glowing materials are very useful to create light effects. For example a neon-light effect.



  • "Basic Lighting" Jelle Van Campen
    This is my first little tutorial I'm posting here in my portfolio. I'm going to try explaining you how to get some better rendering results in 3D Studio Max. I'm using the 2008 version, since the others don't work well with Vista, but it
    should work fine in other versions too. Of course, there are many aspects when it comes to improving your
    renderings...



  • "Faking Global Illumination in 3dsmax" by Lee Kellett
    Global illumination is normally seen in powerful rendering systems like V-Ray and also in recent versions of
    Mental-Ray. There are two types of Global illumination; these are Direct Illumination and Indirect Illumination.
    Direct Illumination takes into account the light rays from the light source....



  • "Studio Lighting" by Joshua Murphy
    Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial,
    if you have a different version, your button configuration may be a slightly different. This process will take about
    10-30 minutes, depending on your particular skill level.



  • "Creating Realistic clouds in Afterburn" by Alexander Pronskiy
    In this tutorial I will tell you about creating realistic clouds using 3D Max and Afterburn. So, let’s start!


  • "FumeFx in 3dsmax" by Shishir Singh
    Fume FX is basically a fluid dynamics simulator for 3ds Max. It can be used with geometry, particles or without
    any of these. It can be used to make a lot of cool effects like fire, gas, etc. This tutorial being of the first ones for
    Fume FX on the net, I’ll keep it simple.....



  • "Lighting with Mental Ray" by Mario Malagrino
    Since our students need a effective way to display their concepts and ideas, our teachers have developed many
    tutorials in order to give them an additional tool that every designer should have. This tutorial explains all steps to illuminate an object with a technique which simulates....



  • "Global Illumination for the Beginner" by Rick Timmons
    Years ago, before Max's advanced lighting and mental ray reached the scene, global illumination was simulated
    through the careful placement and adjustment of standard lighting. It was more an art than a science. Now, with advanced renderers and photometric lighting, global illumination has become more a science than an art. You will
    learn that in global illumination...



  • "A guide to Neon Light with V-Ray" by Joe Pizzini
    Vray Elite has given us this helpful tutorial ona guide to making neon lights...


  • "Making of The Tractor" by Joe Pizzini
    Vray Elite has given us this helpful tutorial on making a tractor...


  • "Illumination Tutorial" by Mario Malagrino
    There are many different illumination techniques that I teach, on the topic of interior-rendering. This one is
    quite easy, and will use 2 different kind of lights. One is the MR Spot Light and the other is the photometric
    Free Area Light
    . Before we begin, it's very important to inform you that we will use mental ray as a render
    engine and 3d studio Max 8.



  • "I have to plant a hell of a lot of XYZ - Particle Planting" by Anselm von Seherr – Thoß
    We all know that there is the scatter tool...But how about using PFlow and enjoying the luxury of fast
    interaction (exchanging shapes, materials, etc.)? This tutorial deals with Particle Flow in 3D Studio MAX
    in connection with a little MAX Scripting....



  • "Faking GI" by BonarSiregar
    In this simple tutorial, I am going to explain how to make a ’’Fake Global’’ illumination (Fake GI) without using any 3rd party render which nearly is the same quality as using GI’s but less time consuming to render...


  • "Simulating Global/Indirect Illumination with Mental Ray" by Richard Minh Le
    Mental ray, a product of the Mental images, Inc, is the first rendering engine, which simulates the physically
    correction of the real light and reaction of surfaces to light. Together with Renderman, by PIXAR, mental ray is
    recognized as an industry-standard rendering software; and has been a major contribution to world-wide design visualization and feature film, including Oscar-awarded
    ....


  • "Vray Render - Using IRR and Quasi Monte Carlo" by Hao Ke La
    Let's begin with this simple scene. I used a box (editable poly), then used extrude command to create the window. The scene also had some furniture. just to make it not too simple.


  • "Exterior Render - Mental Ray Render" by Hao Ke La
    This is a tutorial how to make a exterior lightning and render with mental ray . This scene was modeled in
    3D max 7 and rendered with mental ray 3.4, the unit is in meter.



  • "Afterburn Fireball" by Michael Seidl
    This tutorial will show you how I created a afterburn fireball....


  • "Render Effect Scripts" by Olivier Archer
    Hello and welcome to my render effects scripts tutorial. Did you know that there are a quite a few render effects
    scripts that come with 3D Studio Max 6? Well they’re located in the max root folder/scripts/pluginscripts
    ..


  • "Advanced Particles System (GLU3D)" by Antonio Casado
    In this tutorial we learn to setup diverse types of particles systems, attach it to Glu3D and deflectors, also a special
    link of geometry. All this, in a nice scene of a dancing teapot that get dirt...


  • "Occlusion in 3DSmax 7" by Ozgur Ustundag
    Computers and application software are evolving at a tremendous pace. New methods and technical improvements
    are being introduced with every software release and today creating photorealistic renderings is just a couple of
    mouse clicks away.



  • "Vray Lightning Tutorial" by Linda Ferroni
    In this tutorial i will show you one way you can use to light an interior with Vray as your renderer.
    Textures are from 3dtotal clean texures cd. Because we are going to concentrate on the lightning the modelleing and the texturing of the scene is not going to be detailed.



  • "Fireworks" by Mikhail Gladtchenko
    Hello all of you guy and girls out there! Today we are going to create Fireworks working with 3D Studio Max 6, Particle Flow. Now Particle Flow is a new particle system that was introduced to us only in Max 6, there for this tutorial can be done in Max 6 only! Well let's not waist our time and jump right into it..


  • "HDRI - High Dynamic Range Image" by Mihai Pocorschi
    I tried to detail as much as possible the steps that one has to follow, in order to help the ones with the means, but haven't used them yet. This tutorial is divided in two parts, first one concentrating on V-Ray and the second one on Brazil r/s.


  • "Raytraced Shadows and Projection" by Nik Rolls
    Have you ever been modeling something out of half transparent tinted plastic or glass and wondered how, without a shadow map, you would make the color of the material project onto the surrounding objects?


  • Cel Shading concepts by J.I.Styles
    I came up with this cel shading technique while in a period of boredom and a concept art drought. it concentrates on the issues of other cel effects


  • Final Render 101 : Simple enviromental and object based global illumination by Stephen Reb
    This is the first in a series of Final Render tutorials that will cover the basics of global illumination, HDRI, ray tracing, lights, caustics and sub-surface scattering



  • Final Render 101 : Basic HDRI and Ray Tracing by Stephen Reb
    Although acceptable global illumination results may be obtained by using the environment . .


  • 3d Lighting Setups: 3 Point Lighting by Jenn Downs
    Tutorial will focus on 3 point lighting setup. I have intentionally set this up as a grayscale image. This way the lighting will be the only focus.


  • "Strip Lights" by Carl Ahearne
    So you thought area lights were not possible in MAX without any 3rd – party plug-ins? Well you would be wrong


  • "Creating Clouds using Combustion" by Ronnie Olsthoorn
    Although Combustion is mostly used for explosion effects, you can also use it to create smoke and clouds. This tutorial teaches you how to create the cloud shown above in a matter of minutes . . .