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On Site Tutorials
"Animation 101 - Video Tutorial" by Michael Bauer In this tutorial you will learn some of the basic concepts behind animating on a computer. These principals can be applied regardless of the software package you prefer. For example, I cover the premise of using interpolation on key frames to achieve various results without altering your main keys; an essential tool in any animator's toolbox. If you can't get the concepts down in this tutorial, hang up your hat for being an animator! This is where it all begins!
"Creating a Walk Cycle - Video Tutorial" by Michael Bauer
This video will cover some of the main concepts that my students seem to have trouble with when it comes to understanding how to generate a walk cycle for any character. We will look at many of my techniques for achieving
this brand of animation most useful for game characters...
"Exporting animated models with biped from 3dsmax to XNA" by Edivar - Jazz Criações Before exporting your model, be sure that it has been put in the grid centre of your 3ds Max, because your model’s
pivot will be defined by its position in relation to the grid centre in 3ds Max, so if it’s out of the grid centre then it’s
going to make the translation movement when it turns (Fig.01).
"Creating a Tank Rig" by Felix Rodriguez Joleanes
Hello everyone, this tutorial will guide you through the process of creating a full tank rig system in 3ds max, well...
maybe not fully but certainly with a lot of tools to make a realistic tank animation, actually, when you've learned this,
you'll be able to make a car rig too with a little modifications. This is a medium-level tutorial, so you need some knowledge with the max's rigging tools (bones, IKs, constraints, and so).
"Riding a bicycle" by Carlijn Balt Before you do this tutorial you will need to know a couple of things. First of all you must have a good knowledge
of the 3dsmax interface and tools. Second you have to be familiar the the standard animation and modelling
tools in 3dsmax....
"Double rotation using bones in 3dsmax v.9"
I think we should start with a little info about this tutorial. I created a rig for a character in a group project I was doing
in a class, and once the rig was completed and we looked at the 3D animatic, we noticed there was a problem with
the hand rotating around; double rotation in the forearm....
"Morph Facial Animation" by Merlyn Lear
Morphing is the simplest facial method and good for new and advanced artists. Morphing takes vertex positions from duplicated models and blends them onto the selected morph model. By blending from multiple ‘reference’ models you can generate a number of expressions for the character while retaining flexibility on editing the original model. Morphs can be very effective to generate special facial affects....
"How to build and destroy a procedural wall" by Augusto Lombardi In this tutorial we will create and destroy a procedural wall in 3dsmAX using Standard Geometry, SpaceWarps and ParticleFlow without any scripting techniques. We will also use the plug-in ParicleActionsPlus which gives a good
control on particle positioning...
"From 3D Studio Max's Biped to Motionbuild" by Jozef van Eenbergen While working on the “Omiqron” Project I needed to go from Max to Motionbuilder to animate because of the
freedom there is in Motionbuilder and the possibility to add motion-capture to characters. I tried to find tutorials
on this but only found some for Maya so I used those and applied it on the “biped” in Max.
"Reactor Collision" by Aziz Khan In this tutorial I will show you how to create a collision using Reactor, this technique is really handy which is why
I like to use it most of the time in my projects. To do this tutorial you should know how to use reactor with its
properties I mean intermediate knowledge.
"How to link and object to a vertex" by Ali Omidi We often use morph technique for facial expressions. When we animate morph targets if for example we have to
move the mouth if teeth modeled separately we have to animate them individually which is a tedious and
inaccurate job. The other example is eyelashes....
"CharacterStudio to Lightwave" by Brent Alelyne This tutorial is for anyone who ever wanted or needed to use the animation power of 3D Studio Max’s Character
Studio with the FX and rendering power of Lightwave 3D but thought it wasn’t possible
"Mirroring morph targets using skin wrap" by Duncan Rudd This tutorial uses the new skin wrap modifier in 3DS max 7 to enable the mirroring of morph targets. Ordinarily,
if you sculpt a one sided target, raising the left side of the mouth into a smile for instance, and then mirror that
shape you would expect it to give you a right sided smile target.
"Wiring a Control Board" by James Direen This tutorial will show you how to rig up a nifty little custom control board (as shown below) for your characters in
3DS Max. I have found that setting up my own visual interface to work with my characters helps me to animate them
with a bit more efficiency
"Making of the Shark - Part III - Animating" by Nikola
Drincic Many
of you wrote me an E-mail asking when the shark animation
tutorial is going to be. So here it is. It's not state
of the art animation but you will see some basic things
about animation that can help you build your animation
skill. "Wiring a Control Board"by James Direen
"Attaching an animatable Head to an animatable
Body" by Seán
Forsyth So
this is a tutorial on how to attach an animatable
head to an animatable body in Max 4 ready to use morph
targets and physique. It's aimed at intermediate users
who want to get simple animation rigs together for
their characters using just morph targets and character
studio
"Character Rigging" by Sergio
Muciño
Allright.
Let's start this new series of character rigging tutorials.
Again, and in the name of simplicity, we'll be using
my ol' trusty bipedal character, Astro. He's gladly
voluntaired for re-boning, skinning and IK setup.
Simulating
Cutting and Cracking Effects by Akash Karmakar This
tutorial demonstrates simulating cutting and cracking
effects in 3d environment.
Also included animation video files (.avi format)
correspondingly , which r coded in DIVX.
Animated
Grass by Willi Hammes This
is a simple technique, nothing special, it maybe works
for one task but not for another. So feel free to
improve, or change the technique as you like