Maya
 
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Write us a Tutorial!
Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details

On Site Tutorials

  • "Character Walk Through" by Julian Jeremy Johnson-Mortimer
    Hello there. Welcome to my character walk through. I'm not sure if you can call this a tutorial as I will just be showing different stages in the building of a character called Kreacher. . .


  • "Behind the scenes shading and rendering my Mini Cooper" by Ben Cowell
    This article focuses on shading and texturing the Mini Cooper, I’ll talk a little about rendering with Mental Ray but
    I think other people have covered that in more depth elsewhere. . .



  • "Modeling a Foot in Maya" by Steven Stahlberg
    I won't explain every detail in the beginning, you can get to the state in the next image several different ways. For
    example like this: polygonal box modeling. (This isn't meant to be a step-by-step cloning; it's more of a general
    workflow thing.). . .



  • "Realistic Ear Modelling" by Krishnamurti M. Costa
    Poly-by-poly is a modeling technique that involves constructing the polygons one by one, aiming at drawing the
    "edge-loops" of the object, similar to spline modeling. The objective of this tutorial is to demonstrate how easy it
    is to use this technique, where loops are "staged" from the beginning, instead of cutting the mesh many times
    as it happens with box modeling.. . .



  • "Stretchable IK Leg" by Veerapatra Jinanavin
    This's tutorial will show you how to create stretchable IKsolver that can help you to create unusual character or
    whatever you want. You can apply this method to some of your works. This tutorial is just a guide to show you
    how to use constrain point and orient and I hope it will be helpfull for you. . .