Write us a Tutorial!
Have you written a tutorial or would you like to create one for us? We do give rewards to make it worth your while and you will get exposure to tens of thousands and help the community at the same time!
Write into Lynette Clee - Content Manager here at 3dtotal with your idea/subject for a tutorial and she will give you full details
|
On
Site Tutorials
-
-
"Controlling Displacement Maps" by Jeremiah Grant
This tutorial will cover the basics of nodes in Maya, the Hypershade and finally how to use the Multiply-Divide
node to control the intensity of a displacement map. It assumes you know the basics of Maya, though this
tutorial will describe in detail every step

-
-
"Polygon Texturing" by Ramy Hanna
This is a polygon-texturing tutorial for maya 5.0. In this tutorial, I am going to go through the steps it takes to layout
UV's of a model, create the texture map, specular map, and displacement map
-
-
-
-
-
-
"Maya
Mental Ray" by Profane
Let's
begin this simple tutorial I've written not so
long time ago about Outdoor Illumination in mental
Ray.What you
see below is the final render of
what we need to achieve with this tutorial. .
.
-
"Maya
PaintFX Hair: Getting Started
" by Eyad
R. Hussein
Hi all, as I see everyday a lot of people asking
how to make hair or whats the best way for
creating hair, etc
Just here I will show
a little steps how Im creating hair in Maya
using PaintFX. This tutorial contains three parts,
first understanding hair elements, second working
with complete hair and third setup hair strokes.
. .
-
"Making
of Emelia: Creating Hair" by Derek Flood
In this tutorial I'll discuss two methods used
in "Emeila" for making long hair for
the characters. The first is based
on guide curves
that determine the basic shape and flow of the
haircut. Paint Effects hair is then interpolated
between the guide curves. . .
- "Character
Walk Through" by Julian Jeremy Johnson-Mortimer
Hello there. Welcome to my character walk through.
I'm not sure if you can call this a tutorial as I
will just be showing different stages in the building
of a character called Kreacher. . .

- "Behind
the scenes shading and rendering my Mini Cooper" by Ben Cowell
This article focuses on shading and texturing the
Mini Cooper, Ill talk a little about rendering
with Mental Ray but
I think other people have covered
that in more depth elsewhere. . .

- "Modeling
a Foot in Maya" by Steven Stahlberg
I won't explain every detail in the beginning, you
can get to the state in the next image several different
ways. For
example like this: polygonal box modeling.
(This isn't meant to be a step-by-step cloning; it's
more of a general
workflow thing.). . .

- "Realistic
Ear Modelling" by Krishnamurti M. Costa
Poly-by-poly is a modeling technique that involves
constructing the polygons one by one, aiming at drawing
the
"edge-loops" of the object, similar
to spline modeling. The objective of this tutorial
is to demonstrate how easy it
is to use this technique,
where loops are "staged" from the beginning,
instead of cutting the mesh many times
as it happens
with box modeling.. . .

- "Stretchable
IK Leg" by Veerapatra Jinanavin
This's tutorial will show you how to create stretchable
IKsolver that can help you to create unusual character
or
whatever you want. You can apply this method to
some of your works. This tutorial is just a guide
to show you
how to use constrain point and orient
and I hope it will be helpfull for you. . .

|