The bigger particles have some additional
procedural maps
To make them look 'dusty'
The bitmap-texture is mapped spherical around
the z-axis.
The Locomotive
Model
Map
for body used as color and bump
Wapping
the map around body
Map
for front used as color and bump
Texture
mapping for the front
The different parts of the loc where all textured
individual
The
finished Locomotive
The Locomotive has an extra procedural map
too, that gives a dusty look.
I used only 2 techniques of mapping of the
textures, because its always the same way:
look at the geometries of the objects, and
decide in which direction and which way the
texture has to be mapped.
I used only metal maps for this object from
the 3d-total texture Cd's.
The Shadows
A
simple plane with a filter map
The
filter map
Light
source and shadow plane
The scene has only 1 light source (the sun)
and a smooth ambient light.
The Filter map is part of the 3D-Total Textures.
The Scene
This is the stage setting of the scene in Imagine
3D
Rendered dust of loc
Final Rendered loc w/o dust
I rendered the scene 2 times, the dirt of
the loc, and the loc w/o dirt. Combined it
in Photoshop.
Rendered in Imagine 3D in 1024x768 with a
soft shadow element count of 45 in 2 hour's.
Normally I use procedural textures only. But
I was very impressed with the wide possibilities
of the Total Textures Pack.
J.Roever
This image was created using a few of the
hundreds of textures from the Total Texture
CDs - very comprehensive texture collections
priced with the hobbyist in mind. To see
more examples, download free
samples and read full details follow
this link