This
is a polygon model which is woreked in Maya4
. I personally think that polygon is a really
suitable and easy way for complicated modeling.The
above images show the details of the model
in which the net is mainly worked by "Split
polygon tool".
In
this stage to make this style of hair at the
back, first I made the overall solid then
by choosing particular faces and omitting
the checkmark of "Keep faces together
" in "Tool options",the faces
were extruded and scaled simultaneously but
separately to bevel .
In
this stage you can find that after modeling
the head ,the decoration of the hair in front
of the head and temple are added to the model.
As
the two halves of the modelare identical ,first
I worked on one part of the model then after
completing it I copied and mirrored it and
the two halves were combined and merged and
the result is the image on the right.This
process is done really fast but the result
is amazing .
Now
in this stage in accordance to the direction
of the eye of the model and with the use of
an imaginative circleI I completed the irises
of the eyes.I think to show the irises we'd
better use at least 8 Subdivision Axis .
In
this stage the head was rotated to the left
and a little downward on the neck axis .Also
I made some modifications on the neck of the
model then added the pillar of the sculpture
and as it is shown in the image on the right
I smoothed the model.