Once
you've attached the mouth to your head,
go ahead and finish off your loops. Finish
off the back of the head and neck. Now
is the time to add in any little details
that you want. When you are finished with
the one half of your model, simply duplicate
it, combine it and merge the border edges
the same way you merged the mouth to the
head. Try smoothing it when you are done
to see how it looks. Go to polygons>smooth
.
Looks
like this guy only needs one more thing
to be complete... Wrinkles :) . Right
now he looks a little smooth.
To
create wrinkles while maintaining perfect
"quadness" is a cool little trick.
Find
the edge at which you wish to create
a wrinkle.
Along
that edge draw another edge just
a little offset to it and connect
at the corners.
Next
divide the faces in the center,
leaving the triangles at the ends
alone. This will make quads out
of everything.
Then
pull the center edge inward to create
your wrinkle.
Try
smoothing your object to see the
result.
Here
is the version where I added in some
wrinkles.
And
here is the final version after all
the detail has been added.