In
your front viewport move the points of
the eye radial so that they fit to your
drawing. Then in your shaded perspective
view pull those points one at a time in
the Z direction until they ride the surface
of the nurbs sphere.
These points will define the eye lids
of your head. The next thing your going
to want to do is create another radial
around the lid to help define that shape
a little more.
Grab
the verts of this radial and push and
pull them in space until you get a good
looking eyelid.
Our
guy is still a little rough but he's shaping
up quickly. It's good to work as light
as possible to define your shapes quickly.
Don't go overboard trying to add in detail...
that will come later. Right now just concentrate
on creating the form of the head.
Next
thing we will work on is the nose. To
start out, draw an edge starting at the
upper lip going straight up passing through
where the center of the nostril will be
and continuing up into the forehead.
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As
you add in new edges, you should push
and pull the points to define your shape
better and make it rounder.
Next,
we will have to create an intersecting
edge to create a point that will define
the center of the nostril. Start the
edge at the beginning of the upper lip
and carry it through to the bottom of
the nose. When you run an edge to define
a point of detail, always try and run
it so that it conforms to the natural
flow of the face. Think of the way the
muscles and folds of skin flow and try
to run the edges that way, this will
help you define your edge loops. Notice
how I run mine so it follows the natural
curve of the face.
Also
keep in mind that when you draw these
edges you are trying to stay directly
between your two outer edges.
The
next step is to start to draw in the radial
of the nostril. Draw a diamond around
the nostril center.
Sub-divide
the nostril just as you did with the eye
so that you can make it rounder and give
more detail to that area.
Then
push and pull these points to define the
nostril a little better. Notice I'm not
adding too much detail to these areas
before I move on to the next area.I'm
just defining the shape a little, then
moving to the next area that needs a little
more definition. The reason for this is
that if I need to rearrange the direction
in which my edges go later... it will
be much easier to do with less detail.