We are now ready to start on the head.
I usually start making my head with
a simple polycube. You do not have
to do this, Some prefer to create
the head in nurbs first then convert
that to polys.
Navigate
to polygons__/Smooth
You
now have smoothed the head.
Start
deforming it to look more like a head.
Delete
half the head.
Duplicate
the head using a negative value on your
axis, make sure to make an "instance"
of the geometry
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using
the split poly tool start to split
the poly as shown (note this is rough)
basically we are trying to make all
the lines loop. Block out where you
want your eyes, nose and mouth.
pull
in mouth and eyes... pull out nose.
create
a sphere or if you have an eye already
made put on in to use as reference for
your eye.