Hello
there and welcome to my first kind of
lesson in sub d modelling. This is not
a step by step tutorial like you usually
find ,its just a kind of insight into
how i do things. Im taking it for granted
that you know max 4 an the basic rules
that apply in sub d modelling. For a
insight into the benefits of sub d modelling
read THIS.
Ok
firstly lets sort out the tools we will
need. Going Back to max as you probably
know the guy that was supposed to code
all the new poly object tools in max
4 never got the job done in time for
its release ,so they were left out.
Anyway the great scripter Laszlo Sebo
wrote MESHTOOLS
2.5 for a mate of his and you can
read all the documentation for meshtools
HERE,
the main tools i use for sculpting in
max 4. I also use CSPOLYTOOLS
tools wrote by Chris subagio and a few
others by Herman Saksono a very talented
web friend of mine.. With these tools
installed into your quad menus modelling
in max is so fast. I started sebulba
at teatime Sunday night an im writing
this at seven pm Monday night..pritty
fast. What's that!! you don't got a
copie of max 4 ..Well your in luck as
discreet have been very kind in making
a modelling program that is almost max
4 . Its called GMAX and its a cut down
version of max 4 but it has all the
modelling tools i use ,and meshtools
work in gmax . I heard of gmax a while
ago but only downloaded it the other
day and i was very surprised to see
the depth of gmax. Its the best free
modelling!! program you can get. So
go and GRAB
A COPIE ..