3D Studio Max

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Modeling Joan of Arc by Michel Roger



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Mapping of Clothing
The glove with ID 7 and the Checker pattern.
This form being complex we need to use 3 maps.
A cylindrical map for the sleeve.
A planar map for the palm of the glove.
And another planar map for the back of the glove.
In the UV Editor, separate the sets from the UV.
Finally adjust as before to clean up any problems.


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The smoothed glove.
It should be noted that the texture between the fingers is always stretched a little because of the small area between the UV of the fingers.
What remains in any event not very visible.
Checker ID 8, 9 and 10 are not being used, we can erase them with the Delete button.
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