3D Studio Max

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Modeling Joan of Arc by Michel Roger



Page 3
Modeling of the sword
Then Extrude the main body of the blade.

Adjust on X with scale non-uniform.

Select the faces in red and ajust the dimensions using a scale non-uniform on the y axis.
Adjust the vertexes like above.

Insert a vertex into the edge as shown with the 3d Snap on set to Midpoint, hide the 2 edges and make visible the 2 others.

Select the faces as in the picture and then follow a series of Extrude/Bevel to create the edge and another for the hollow.

On the point, make the horizontal edge like above.

Then move the vertexes downwards.

Lastly, make visible the 2 edges like opposite.

For drillings, select a quad as shown, use Extrude/Bevel and adjust the vertexes to have a square.
Extrude again into negative for the hole.

Start again for the second hole.

Finally remove the horizontal edges. That gives a better smoothing with Meshsmooth in this case.

For the blade, always Extrude/Bevel as shown

Extrude the faces to build the blade.

Adjust the vertexes on the top of the blade as shown above and continue to align the others perfectly


3DTotal_intro_to_Rigging
When it come sot the point of the support of the blade.

select the vertexes in red and made a scale non-uniform on the axis Y.

Ajust the vertices on the y axis to obtain the horizontal row

Then extrude the remainder of the blade and use scales non-uniforms for the point.

Adjust the edges at the point of the support of the blade to obtain the structure above.
Page 3

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