3D Studio Max
.
Modeling Joan of Arc by Michel Roger
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Modeling of the armour of the legs.
Extrude the edges once at the top and bottom.
With Chamfer Edge, duplicate the edges as opposite.
Extrude and make Bevel on the band of faces in top and bottom of the armour.
Extrude the interior.
Make the adjustment according to the body, for with dimensions in each view
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Duplicate the edges on both sides armour.
Weld the vertex of each end as opposite.
Finally Extrude and Bevel to build a groove.
Apply Meshsmooth and finish the vertex adjustment
Crease values of Meshsmooth to accentuate the edges.
The armour of the finished leg.
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