Make
an Extrude/Bevel and a rotation for
face.
For with dimensions, make non-uniform
Scale on the polygon to narrow its section
along the Y axis
Make
Extrude/Bevel.
Finally
to finish, three Extrude/Bevels with
the shown edges to form the interior
part.
Here
are the Crease values for the Edges
in Meshsmooth.
3DTotal
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Finish
the adjustments with the low poly cage
to have a good alignment between the
armour of the arm and the armour of
the bust.
In
the same way weld the two parts of the
armour that for the body (see here
).
Here
it is necessary to weld the object before
setting the Crease weights.
If
one adjusts them on a half, after Attach
the order of the edges in memory is
modified and then the Creases are found
a little everywhere on the mesh...