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To
smoothShift the nostrils you have to
temporarily deactivate [symmetry] and
delete the half you'd like to mirror.
LW will shift all connected polygons,
so its only logical that you'd end up
with a Cyclone-Schnauze!
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Taking
a step back I see areas where more detail
is needed. In this case around my mouth.
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Now
for the windows to my soul! It figures
that those polys are a mess! Select
'em, and spin them into shape!
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I
often turn off sub-patch to get a better
view [tab]. Ahh. I can recognize my
penetrating gaze already!
Two smoothShift functions later...
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My
brow needs another line of detail, its
lack was bothering my eye for my eyes...
... now I can BandSaw to my heart's
content.
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...
which I do. And I tweak alot. Did I
mention that?
The eye is easy: a primitive sphere,
slice the cornea and stretch them inward
to create the typical bulge.
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So,
that didn't take long at all!
What?
No ears?
You
can easily create cartoonish ears with
these same techniques, or get a real
earful of higher detail modeling with
my detail-up tutorial.
Or walk-through.
Or whatever.
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