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Select
the nose polys and....... stunning!
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Here
I repeat the same process as before,
but now you can see the effect better.
SmoothShift > deselect > stretch
remaining polys > merge > delete
2-point polys.
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A
nose tip and...
.... another Saw action...
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Here
I select a problem area at the base
of the nose...
... and slice sufficient geometry to
deal with the contours.
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SmoothShift
a nostril...
.... SpinQuads and tweak.
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I
also like to use the standard weight
map to help control sup-patching. I
seldom drift above 40% or below -40%,
because the weighting is not edge-based
but point based.
Red is positive (sharper edges), blue
negative.
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