Lightwave

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A Self Made Man


Select the nose polys and....... stunning!
Here I repeat the same process as before, but now you can see the effect better. SmoothShift > deselect > stretch remaining polys > merge > delete 2-point polys.
A nose tip and...
.... another Saw action...
Here I select a problem area at the base of the nose...
... and slice sufficient geometry to deal with the contours.


Swordmaster_ebook


SmoothShift a nostril...
.... SpinQuads and tweak.
I also like to use the standard weight map to help control sup-patching. I seldom drift above 40% or below -40%, because the weighting is not edge-based but point based.
Red is positive (sharper edges), blue negative.

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