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As
nice as bandsaw is, bandsawPro is
nicer.

Here's
a good situation for it: I'd like
the division to tend towards one edge
or the other.
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Click
[n] to open the tool's numeric panel
and simply drag the slider!
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Now
I assign surfaces and shift my 'sk_mouth'
polygons inward. The 'sk' is for 'skin'
and eases future surface selection and
editing.
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Tweak.
I need more detail for my nose (hehe
;-) so I select polys from the brow
down to the inner upper lip.
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I
then do the following:
- smooth-shift
- deselect the bottom polys and
- stretch the remaining polys downward
and inward.
Because
the deslected points haven't moved from
their source geometry, I can merge them
at the click of the [m] button
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This
is what it looks like in perspective.
Above after the smooth shift, below
after deselecting and stretching.
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Now
open the statistics window [w] and select
the 2-point polys.
We
have quickly and efficiently created
the geometry necessary for my pointy
lips! Tweak 'em and off to my nose,
the highlight of my face!
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Above,
before and after a simple spinQuad operation.
This is much better for the contours
of a brow.
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