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Also
pull the bottom geometry out. That will
be my chin.
Your chin may require something radically
different.
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Here's
a look at the side view.
Not very head-like.
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That's
better.
As you can see, I select whole point
strings to better form them into the
desired contour.
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This
is what I look like in the perspective
window - but not for long.
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More
geometry!
I
select my face(s) and smooth-shift them
out.

If
you're not happy with the contours,
correct them now.
Every polygon you make is a polygon
that you will have to tweak - repeatedly.
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This
tool is your friend.
Select two or more polys in a row,
than saw all the polys in that row
in two!
Switch to point mode and all the newly
generated points are selected.
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Grab
the bottom polys and shift them downward.
This is the neck.
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By
stretching and tweaking the points of
selected polygons between each shift,
you can quickly create form close to
what you want.
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Don't
worry about getting perfection right
off the bat. The model has to work as
a whole, so it's oftern wiser to come
back and rework areas after neighboring
areas have been worked along.
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