Okay,
load up Layout, then select "Add - Objects
- Load Object", select the "MansionScene.lwo"
object and load it in. The first thing
we will adjust is the grid size. Open
up the Display Options Panel by hitting
"d" and set the grid size to 50cm. Select
the Camera as selected Item at the bottom
of Layout and then activate the Move
Tool, use the following values in the
Position Window.
X
4m
Y
1,7m
Z
-4m
Create
a keyframe when you've entered the values.
Select the Rotate Tool and use the following
values in the Rotate Window.
Heading
-50
Pitch
5
Bank
0
Create
a keyframe when you've entered the values.
Now choose to view the Universe from
the Cameras point of view, and what
you see on your screen now should look
something like picture 67.
Picture
67: The Cameras point of view
Texturing
Carpet_Gold & Door_Knob
Open
up the Surface Editor so we can change
the way our surfaces will look in the
final render. We will start out with
the Carpet_Gold surface, so select that
one in the list and use the following
basic values.
Turn
the other settings off, then go to the
Environment Tab and set the Reflection
Options to "Ray Tracing + Backdrop".
Open
up your Presets Panel, then double click
on the surface preview window. This
will copy a sample of the surface to
your Presets Shelf. We will use this
surface for the Door_Knob as well, so
switch to that surface and then double
click on the saved sample in the Presets
Shelf. You will be asked if you want
to load the settings so just click yes.
Carpet_Red
Switch
to the Carpet_Red Surface, and in the
Basic section, enter the following values.
We
will make this Surface a bit more advanced
than the last one, so click the Texture
Button for the Colour Channel, and then
enter the following values.
Leave
the rest to the default settings and
click OK. That's it for the Colour Channel,
now click the Texture Button for the
Diffuse Channel and enter the following
values.