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Carpet_Red
Switch
to the Carpet_Red Surface, and in the
Basic section, enter the following values.
Surface
Colour: R: 255 G: 0 B: 0
Luminosity: 0%
Diffuse Level: 100%
Specular Level: 0%
Glossiness: OFF
Reflectivity: 0%
Transparency: 0%
Bump: 100%
Smoothing: OFF
We
will make this Surface a bit more advanced
than the last one, so click the Texture
Button for the Colour Channel, and then
enter the following values.
Layer
Type: Image Map
Blending Mode: Additive
Layer Opacity: 70%
Projection: Cubic
Image: Carpet.iff
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF
Texture
Size
X: 30cm
Y: 30cm
Z: 30cm
Leave
the rest to the default settings and
click OK. That's it for the Colour Channel,
now click the Texture Button for the
Diffuse Channel and enter the following
values.
Layer
Type: Procedural
Blending Mode: Additive
Layer Opacity: 50%
Procedural Type: Fractal Noise
Texture Value: 50%
Frequencies: 3
Contrast: 1.0
Small Power: 0.5
Texture
Size
X: 40cm
Y: 2cm
Z: 2cm
When
you've entered all these values, select
"Copy - Current Layer" and then
select "Paste - Add to Layer".
You
will now have two layers for the Diffuse
Channel with the same settings, but
lets change this last one a bit. Enter
the following values for size.
Texture
Size
X: 2cm
Y: 2cm
Z: 40cm
You
may now click Use Texture, since we
are finished with the Diffuse Channel.
We
will also add a Bump Map to this Surface,
so click the Texture Button for the
Bump Map Channel and then use the following
settings.
Layer
Type: Image Map
Blending Mode: Additive
Layer Opacity: 70%
Projection: Cubic
Texture Amplitude:1.0
Image: Carpet.iff
Width Tile: Repeat
Height Tile: Repeat
Pixel Blending: ON
Texture AntiAliasing: OFF
Texture
Size
X: 30cm
Y: 30cm
Z: 30cm
Click
OK and the Carpet_Red Surface is finished.
You can render a sample to see what
it looks like at this point.
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