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Once
the bevel is finished, keep the polygon
selected and bring up the Change Surface
Panel, then set the surface to "Carpet_Red"
and click OK. Deselect everything now
and switch to Point Mode. Now we will
repeat the procedures we did earlier,
so select the points shown in picture
64.
Picture
64: Drag a lasso around the points
shown
Use
the Set Value Tool again; set the axis
to X and the value at -700mm, then do
the same with the points on the right
side. Switch to Polygon Mode again and
drag a lasso around the middle segment
like we did before, then activate the
Smooth Shift tool and click in one of
the views with the right mouse button.
Activate the Move Tool and use the following
settings in the Numeric Panel.
Click
Apply and the polygons should move.
The
next procedure might be a bit tricky.
Working in Top View, use your mouse
and select the middle polygons of this
extruded segment, like in picture 65.
Picture
65: Select the polygons shown
With
these polygons selected, activate the
Smooth Shift Tool and right click somewhere
with your right mouse button, then activate
the Stretch Tool and use the following
values in the Numeric Panel.
Horizontal
Factor: 97%
Vertical Factor: 100%
Axis: Z
Center: 0 on all
Click
Apply and the polygons should shrink
a bit on the X axis. Bring up the Change
Surface Panel now and set the surface
to "Carpet_Red", then click OK.
Switch
to Point Mode now and drag a lasso around
the 4 points that make up the lower
part of the extruded segment, like in
picture 66.
Picture
66: Select the points shown
With
these points selected, activate the
Move Tool and use the following settings
in the Numeric Panel.
Click
Apply, then deselect everything. Cut
this carpet out of Layer 8 now and paste
it in Layer 4 with the stairs and the
other carpet. Hit "s" now to save everything,
we are done with all the building now,
so lets get on with settings this up
in Layout. Close down Modeler after
you saved.
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