We
will use 2 lights in the centre that
will light up the whole room, and on
the way create some nice shadows. You
can if you want to use your own light
settings, and perhaps even Radiosity,
but to speed up rendering a bit, I've
chosen to use Area Lights only. Click
the Lights button at the bottom of Layout
to select it as current Item, then bring
up the Properties Panel and use the
following settings.
Picture
68: The Light settings
Note;
you must change the Light into an Area
Light before you can set an Intensity
Falloff. We are going to clone this
light once so select "Add -> Clone
Current Item" and enter 1 in the requester
that comes up. Now we have 2 lights
with the same light settings. Open up
the Properties Panel again and click
the Global Illumination Button, set
the Ambient Intensity to 0%, leave the
other settings to the defaults and close
down the Panels.
Now
we will position these two lights, so
use the following settings in the Position
Window, and remember to create a keyframe
after you've entered the values.
Light (1) Position
X
1,8m
Y
3,5m
Z
-1m
Light (2) Position
X
-1,8m
Y
3,5m
Z
-1m
Create
those keyframes!
We
are going to rotate these lights to,
so select the Rotate Tool and use the
following settings in the Rotate Window.
Light (1) Rotation
Heading
-30
Pitch
15
Bank
0
Light (2) Rotation
Heading
30
Pitch
15
Bank
0
Create
those keyframes!
That's
it for the lights; lets get on with
the Camera settings.
3DTotal
Advertisement - We need your support!
Camera
Now
we won't change very much here since
we've already keyframed the camera for
Frame 1. How many renders you want of
the room is up to you, I rendered from
3 different positions. And remember
that each time you move/rotate the camera,
make sure you create a keyframe.
The
Position and Rotation values I used
for Frame 1 are the following.
Position
Camera
Frame 1
X
4m
Y
1,7m
Z
-4m
Rotation
Camera
Frame 1
Heading
-50
Pitch
5
Bank
0
If
you view the Universe from the Camera
now and with Textured Preview, it should
look something like picture 69.
Picture
69: What the Camera sees now
Open
up the Properties Panel for the Camera,
then use the following settings.
Resolution:
VGA (640x480) (More or less if you want
to) Width: 640 Height: 480 Pixel Aspect Ratio: 1.0 Zoom Factor: 2.0 AntiAliasing: Enhanced Medium (More
or less if you want to)
Leave
the other settings to the defaults and
the Camera setup is finished.
Final
Rendering
Okay
we're almost done, all we need to do
now is set a few Rendering Options and
then render this scene. Click the Rendering
Button at the top left of Layout and
select Rendering Options, then change
to the following.
Render
First Frame: 1 Render Last Frame: If you only choose
to render 1 image, then enter "1" here. Automatic Frame Advance: ON Show Render Progress: OFF Enable Viper: OFF Render Display: None Ray Trace Shadows: ON Ray Trace Reflections: ON Ray Trace Refractions: OFF Extra Ray Trace Optimisation: 16
Output
Files
Save
RGB: ON Type: JPG
Choose
a Filename and you're ready to render.
Close down the Rendering Options and
then save this scene as "MansionScene.lwo".
Now hit F10 to start rendering!
That's
it! If you've come this far, and if
the renders turn out good, then I wish
to congratulate you! I hope you learned
something from the tutorial and I wish
to thank you for taking time in reading
it. See picture 70 for one of the final
renders.
If
you ran across any bugs, or if you have
any comments you can send them to: erik@mgfx.net