Photoshop & Lightwave

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Fantasy Letter by Erik Brimstedt


Page 3
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Okay, getting somewhere eh? Get in the Surfaces Panel again and enter the Texture Channel for Diffuse. Use the following settings for the first texture.

Picture 30: The first Diffuse Channel Texture. Don't forget automatic sizing 8)

Click Add New Texture when you are done with the first, and use the following settings for this one. We need an Alpha Layer to cut out the white areas.

Picture 30b: The Alpha Layer

Add yet another Layer with the following settings.

Picture 31: The Fractal Noise texture in the Diffuse Channel

If you render a preview now, it should look something like picture 32.

Picture 32: Another test render with diffuse layers added

Okay, we are just going to add a few procedurals in the Bump Map channel now to get the final paper look, and then it's time for some bones.

Open up the Bump Map Channel and use the following settings for the first texture.

Picture 33: The first Crumple Texture

Add another Layer and use the following settings.

Picture 34: Second Crumple layer in the Bump Channel

Okay, just one more layer and the paper texture is finished.

Add a new layer and use the following settings.

Picture 35: The Third layer in the Bump Map Channel

If you hit F9 to do a test render now it should look something like this.

Picture 36: The finished paper texture