Discover the process behind Sergey Svistunov's sci-fi creatures and how he achieves that 3D look.
3D generalist Hakan Hançer showcases some of his impressive portfolio and discusses his workflow and inspirations...
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Mike Azevedo demonstrates the process and techniques he uses to complete a 30 minute sketch.
In part seven of the Know the Basics: Maya 2017 series, Paul Hatton explores adding shaders and textures...
Brazilian art director for games and advertising André Holzmeister shares work from his portfolio and explains the workflow behind his gallery images...
Kate Oleska presents part three of the video tutorial series, exploring some of Krita's advanced settings and demonstrating how she created her Christmas Elf...
Freelance 3D artist, Gregory Stoffel, shares how he made his tribute to the awesome Moebius in ZBrush...
Tangerine Apps co-founder Joe Farrell talks about their involvement in creating some of the FX shots for The Jungle Book...
Kate Oleska presents part one of the video tutorial series exploring the basics of the free digital painting software, Krita - interface and software introduction...
ZBrush teacher and 3D modeler Vahid Ahmadi shares some of his stylized female characters, explaining his workflow and ambitions...
3D character artist Léo Rezende aspires to work on high-profile animated movies through his talent and hard work – check out his processes and story...
4th January 2017
Vitaly Bulgarov is teaming up with Hankook Mirae Technology to bring real mechs to life. Here are some initial design ideas.
3rd January 2017
There's just a little time left to help support Blood Machines on Kickstarter.
3rd January 2017
Orphans run off to Paris to live out their dreams in this trailer for the animated film Leap.
5th January 2017
Jonathan Holmes has posted a tutorial on vehicular hard surface detailing using Quixel NDO.
5th January 2017
Take a look at Scanline VFX's work on In the Heart of the Sea.
5th January 2017
Frameworks have released their latest VFX showreel.
5th January 2017
Hugo Guerra talks about using relighting in Nuke for subtle rim lighting creation.