We take a look at the powerful new stereoscopic workflows in 3ds Max and ultra-complex dynamics simulations in Maya, available as part of the Autodesk Subscription program.
Our latest workshop, Professional 3D Game Character Creation by Alex Troufanov, Character Artist at Ubisoft Montreal is available. Book your place this week and get a free ZBrush book!
Florence Design Academy artist, Mario Malagrino takes us through creating the perfect professional render using KeyShot.
Two companies promise to take the pain out of 3D printing, while Dell, Sony and Nike show off their latest products.
Learn the process of using Texel Density to make your assets look great in game engines with 3D environment artist, Tim Diaz
With preparations underway for the annual Gnomon School of Visual Effects master classes this month, we chat to Gnomon’s founder and some of the contributing artists.
3dtotal catches up with experienced character sculptor, Jospeh Menna to discuss his career path, experiences, inspiration and the challenges of working in the digital medium.
With the release of V-Ray 3.0 nearing ever closer, Paul Hatton checks out the impressive capabilities of the all-new Progressive Rendering inside V-Ray 3.0, showcasing the Beta version
Colorbleed is a fresh animation studio founded by the makers of the critically acclaimed short film, Mac 'n' Cheese. We chat to Gijs, Tom and Roy about the studio and ask them for advice!
Rakan Jandali takes us through some of the finer processes in building his Mondrian-inspired room in 3ds Max, with tips and tricks on everything from concept creation to camera settings.
Senior Environment artist Toni Bratincevic talks to 3dtotal about his journey from humble beginnings in the 1990s to becoming one of the senior artists at top studio: Blizzard.